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An in-game timeline editor that chains RedM animations, attaches props with keyframed position and rotation, previews it live on your character and exports a scene any resource can play back.
๐ See it on our store: poggy.app/store/poggy-animtool
A timeline editor for RedM animation scenes. Chain animations back to back, attach props with keyframed position and rotation, preview it live on your own character, then export a scene any of your resources can play back.
K keys the current pose?)Export a scene as a Lua table and ship the bundled ScenePlayer runtime with your own resource. Play it once in a single line, or take control: play, pause, seek, stop, speed, loop and a finish callback. Destroying a scene stops the animation and deletes its props.
ScenePlayer.playOnce(PlayerPedId(), scene)/animtool needs the command.animtool ace, so only the people you allow can open it. Players only ever see the scenes you export.
The ScenePlayer runtime is open so you can ship it inside your own resources. The editor's game-side logic is protected by Cfx escrow.
Questions? Join the Poggy Scripts Discord.
Server developers and staff. /animtool needs the command.animtool ace, so only the people you allow can open it. Players only ever see the scenes you export.
Export the scene as a Lua table and ship the bundled ScenePlayer runtime with your resource, loaded before your script. ScenePlayer.playOnce(PlayerPedId(), scene) plays it once; ScenePlayer.new gives you play, pause, seek, stop, speed, loop and a finish callback.
Props from more than 20,000 object models, attached to any bone or to another prop, with scale, keyframed position and rotation, and in and out points on the timeline.
Per player on the client, with import and export as JSON so a team can share projects. Unsaved work is kept and offered back the next time the tool opens.
Poggy AnimTool works with VORP Core, RSG Core and QBCore RedM through poggy_core, which detects the framework at runtime and has a proven adapter for each, so there is one build and nothing to configure. It requires poggy_core (free); no framework functions are used.
Instantly. Checkout runs through Tebex, which asks you to sign in with your Cfx.re account before items can be added to the basket, and the licence is tied to that Cfx.re account rather than a key to paste.
Yes. It runs on Poggy, a live RedM server, and updates are included with every licence. Support is in the Poggy Discord.
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