Poggy Scenes
A feature-rich roleplay utility for RedM that brings together world-anchored scene text, character status…
NPC witnesses see crimes, flee the scene and report them to on-duty law, with blips and alerts routed to your police or sheriff jobs.
Turn every outlaw deed into a heart-pounding race against the law!
With WITNESSES, NPCs (and even unlucky players, if you allow it) finally do what they always did in single-player RDR2: see, react, and report your mischief to the nearest badge. One gunshot, one lasso toss, one trampling horse—and the whole town’s pointing fingers while deputies scramble to your location. 🤠💥🚨
| Feature | What It Means for Gameplay |
|---|---|
| Dynamic Eyewitness AI | Locals spot crimes in real time, flee the scene, then sprint off to tattle. No more consequence-free chaos. |
| Multi-Crime Detection | Shooting, melee brawls, lassoing, hijacking, trampling, weapon threats—each with its own trigger chance and cooldown. |
| Law-Man Alerts | Configurable blips, waypoints, and on-screen messages route every report straight to Police/Sheriff jobs (with rank filters and on-duty checks). |
| Witness States & Blip Colors | GREEN → initial sighting, YELLOW → escaping, ORANGE → reporting, RED → reported |
| Town & Blacklist Control | Whitelist only certain settlements or blacklist places like Sisika and Van Horn to keep prison RP and warzones lag-free. |
| Performance-Friendly | Adjustable search radius, max active witnesses, and smart cooldowns ensure smooth frames even in busy shoot-outs. |
| Highly Configurable | Toggle top notifications, tweak probabilities with a single number, enable player-victims, pick your own alert text—make it your vision of frontier justice. |
| Plug-and-Play VORP or RSG Integration | Hooks straight into vorp_core, vorp_inventory, or rsg_core and optional duty exports—no glue scripts, no headache. |
Local’s Panic: Locals react the instant a desperado fires in Valentine. They rushes out, scattering—can they catch the witness before he reaches the telegraph?
Silent Stranglers Beware: Even if you only aim a weapon, bystanders might squeal. Keep it holstered or find yourself on every wanted poster in Rhodes.
Outlaws vs. Eyewitnesses: Hear footsteps behind you? That’s a ranch hand tearing down the street. Rope ’em, kill ’em, or let the chase begin!
Role-play Gold: Lawyers, bounty hunters, bandits, and marshals all get fresh story hooks—investigations, manhunts, “Did anyone actually SEE the crime?” courtroom drama.
Drop the resource, add to server.cfg.
Configure crimes, towns, and job names in one tidy config.lua.
Reload—your world now fights back.
Five minutes of work → a forever-evolving law-and-order ecosystem.
First & Only paid native witness system on the market—no half-finished freebies.
Backed by regular updates, new features, Discord support, and clear documentation.
One purchase covers every future patch & feature drop. Subscription option available!
Grab WITNESSES today and watch your players sweat, strategize, and storytell like never before.
Because in the Wild West… someone’s always watching. 👀✨
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Shooting and aiming, threatening with a weapon, fist fights and melee, lassoing, trampling, stealing a horse or wagon, and riding with a hogtied hostage. Each can be switched on or off with its own chance in Config.Checks; shooting, hijacking and carrying a hostage are on by default. Witnesses share one cooldown between reports.
Through configurable blips, waypoints and on-screen messages sent to your Police or Sheriff jobs, with rank filters and on-duty checks. The blip colour shows the witness state: green on sighting, yellow while escaping, orange while reporting, red once reported.
Witnesses are always NPCs. A crime against a player counts as well as one against an NPC (player victims are on by default), and players can call the law to their position themselves with /callpolice.
Yes. Whitelist only certain settlements, or blacklist places like Sisika and Van Horn so prison roleplay and warzones stay lag-free.
Witnesses works with VORP Core, RSG Core and QBCore RedM through poggy_core, which detects the framework at runtime and has a proven adapter for each, so there is one build and nothing to configure. It requires poggy_core (free), PolyZone and your framework (VORP Core, RSG Core or QBCore RedM); optional duty exports.
Instantly. Checkout runs through Tebex, which asks you to sign in with your Cfx.re account before items can be added to the basket, and the licence is tied to that Cfx.re account rather than a key to paste.
Yes. It runs on Poggy, a live RedM server, and updates are included with every licence. Support is in the Poggy Discord.
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